Enemy Territory: Quake Wars - Captures d'écrans
Basé sur le moteur de Doom3 mais avec une nouvelle techno permettant de dessiner vraiment l'horizon à partir des objets 3D présents - Plus de brouillards divers pour faire disparaitre les objets au loin considéré comme trop lourds en calcul.
Enemy Territory: Quake Wars Screens for PC at GameSpot
... thanks to an all-new "megatexture" mapping technology developed by id Software programming guru John Carmack.
The megatexture is essentially one huge, continuous texture map that can stretch all the way to the horizon, without any need for fog or other effects to mask a limited draw distance or texture tiles that repeat and show seams at the edges.
Enemy Territory: Quake Wars Screens for PC at GameSpot
... thanks to an all-new "megatexture" mapping technology developed by id Software programming guru John Carmack.
The megatexture is essentially one huge, continuous texture map that can stretch all the way to the horizon, without any need for fog or other effects to mask a limited draw distance or texture tiles that repeat and show seams at the edges.
0 Comments:
Enregistrer un commentaire
<< Home